forward RemoveRoadblock(playerid);
forward BackupClear(playerid, calledbytimer);
forward PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z);
forward ResetRoadblockTimer();
forward Phone();
forward Keys();
forward LoadProperty();
forward LoadBizz();
forward LoadSBizz();
forward LoadStuff();
forward SaveStuff();
forward LoadCK();
forward SaveCK();
forward LoadFamilies();
forward SaveFamilies();
forward LoadTurfs();
forward SaveTurfs();
forward LoadIRC();
forward SaveIRC();
forward LoadPapers();
forward SavePapers();
forward LoadBoxer();
forward SaveBoxer();
forward OnPropUpdate();
forward ExtortionBiz(bizid, money);
forward ExtortionSBiz(bizid, money);
forward JoinChannel(playerid, number, line[]);
forward JoinChannelNr(playerid, number);
forward IsAtClothShop(playerid);
forward IsAtGasStation(playerid);
forward IsAtFishPlace(playerid);
forward IsAtCookPlace(playerid);
forward IsAtBar(playerid);
forward IsAtKFC(playerid);
forward SearchingHit(playerid);
forward DollahScoreUpdate();
forward SetPlayerSpawn(playerid);
forward SetupPlayerForClassSelection(playerid);
forward SetPlayerTeamFromClass(playerid,classid);
forward PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z);
forward CrimInRange(Float:radi, playerid,copid);
forward SendEnemyMessage(color, string[]);
forward SendTeamBeepMessage(team, color, string[]);
forward ABroadCast(color,const string[],level);
forward DateProp(playerid);
forward GetClosestPlayer(p1);
forward IsPlayerInTurf(playerid, turfid);
forward LoadMission(playerid,name[]);
forward SaveMission(playerid,name[]);
forward PrintBizInfo(playerid,targetid);
forward PrintSBizInfo(playerid,targetid);
forward SetPlayerUnjail();
forward OtherTimer();
forward RingTonerRev();
forward RingToner();
forward HireCost(carid);
forward BanLog(string[]);
forward KickLog(string[]);
forward PayLog(string[]);
forward CKLog(string[]);
forward IsATruck(carid);
forward IsAnAmbulance(carid);
forward IsACopCar(carid);
forward IsALCNCar(carid);
forward IsAYACar(carid);
forward IsAPlane(carid);
forward IsABoat(carid);
forward IsABMX(carid);
forward IsACop(playerid);
forward IsAMember(playerid);
forward IsAnInstructor(playerid);
forward Spectator();
forward ConvertTicks(ticks);
forward Encrypt(string[]);
forward KartingEnded();
forward StartKarting();
forward PrepareKarting();
forward PaintballEnded();
forward StartPaintball();
forward PreparePaintball();
forward Float:GetDistanceBetweenPlayers(p1,p2);
forward GameModeExitFunc();
forward SetAllPlayerCheckpoint(Float:allx, Float:ally, Float:allz, Float:radi, num);
forward SetAllCopCheckpoint(Float:allx, Float:ally, Float:allz, Float:radi);
forward SetPlayerCriminal(playerid,declare,reason[]);
forward SetPlayerFree(playerid,declare,reason[]);
forward SetPlayerWeapons(playerid);
forward ShowStats(playerid,targetid);
forward SetPlayerToTeamColor(playerid);
forward GameModeInitExitFunc();
forward split(const strsrc[], strdest[][], delimiter);
forward OnPlayerLogin(playerid,password[]);
forward OnPlayerUpdate(playerid);
forward OnPlayerRegister(playerid, password[]);
forward BroadCast(color,const string[]);
forward CarCheck();
forward CarInit();
forward CarTow(carid);
forward CarRespawn(carid);
forward LockCar(carid);
forward UnLockCar(carid);
forward InitLockDoors(playerid);
forward CheckGas();
forward Fillup();
forward StoppedVehicle();
forward SyncTime(playerid);
forward SyncUp(playerid);
forward SaveAccounts();
forward IsPlayerInZone(playerid, zoneid);
forward Production();
forward Checkprop();
forward PayDay();
forward ini_GetKey( line[] );
forward ini_GetValue( line[] );
forward PlayerPlayMusic(playerid);
forward StopMusic();
forward PlayerFixRadio(playerid);
forward PlayerFixRadio2();
forward HouseLevel(playerid);
forward CHouseLevel(houseid);
forward CustomPickups();
forward IdleKick();
forward SetCamBack(playerid);
forward FixHour(hour);
forward AddsOn();
forward SafeGivePlayerWeapon(plyid, weaponid, ammo);
forward SafeResetPlayerWeapons(plyid);
//======[NEW]============
forward KillersGateClose();
forward YakuzaGateClose();
//forward LCNGateClose();
forward SFPDGate1Close();
forward SFAutoBarrierClose();
forward LSPDGate0Close();
//forward LVPDGate0Close();
//forward LVPDGate1Close();
//forward LVPDBarrier0Close();
forward WarBaseGate0Close();
forward Copyleft(playerid);
//=======================
forward OOCOff(color,const string[]);
forward OOCNews(color,const string[]);
forward SendJobMessage(job, color, string[]);
forward SendFamilyMessage(family, color, string[]);
forward SendNewFamilyMessage(family, color, string[]);
forward SendIRCMessage(channel, color, string[]);
forward SendTeamMessage(team, color, string[]);
forward SendRadioMessage(member, color, string[]);
forward SendAdminMessage(color, string[]);
forward AddCar(carcoords);
forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5);
forward ProxDetectorS(Float:radi, playerid, targetid);
forward ClearCK(ck);
forward ClearFamily(family);
forward ClearMarriage(playerid);
forward ClearPaper(paper);
forward ClearCrime(playerid);
forward FishCost(playerid, fish);
forward ClearFishes(playerid);
forward ClearFishID(playerid, fish);
forward ClearCooking(playerid);
forward ClearCookingID(playerid, cook);
forward ClearGroceries(playerid);
forward Lotto(number);